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Manuel Gomez
Manuel Gomez
Sr. Concept Artist
Austin, United States of America


04/2016 - present
Sr. Concept Artist: QC Games

Description: producing concepts for super secret hush hush project ;)

04/2001 - present
Freelance Illustration and Concept Artist: Pencil

Description: I freelance as a designer, illustrator, and concept artist. I’ve produced art for companies in the games industry, oil/energy industry, children’s publications and faith based organizations.

Recent Contracts/Clients:
• Virtuix Omni
• Kingdom Media
• Montrose Games
• Applibot

08/2013 - 01/2016
Sr. Concept Artist: Kingdom Games

Description: I produced concepts, illustrations and marketing art for a Bible story based action role playing game.

Published Game Credits:
• Five Guardians of David (PC)

05/2008 – 03/2013
Sr. Concept Artist: Timegate Studios

Description: I produced concepts for characters, environments, props, vehicles and weapons utilizing both 2d and 3d software packages for various shipped titles and project pitches while employed with Timegate.

Published Game Credits:
• Minimum (PC)
• Aliens Colonial Marines (Playstation3 Xbox360 PC)
• Section 8 (Playstation3 Xbox360 PC)
• Section 8: Prejudice (Playstation3 XBOX 360 PC)

05/2006 – 05/2008
Concept Artist: Vicious Cycle Software

Description: I began my role as a concept artist in the game industry with Vicious Cycle Software. I made the transition from traditional to digital art, producing concepts for in game assets and characters using Photoshop, 3D Studio Max, Mudbox, and Zbrush.

Published Game Credits:
• Eat Lead: The Return of Matt Hazard (Playstation3 Xbox360 PC)
• Flushed Away (GameCube & PlayStation2)
• Dead Head Fred (PSP)


Concept ArtIllustration3D ModelingCharacter DesignProp DesignWeapon Design

Software proficiency

3ds Max
3ds Max